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Build components and centroid data gen. How to obtain the correct turn of those components that are not traditional turns of: 0,90,180,270 digress?

Important:   When generating components it's first a good idea to understand the basics regarding the default component orientation/rotation that FAB 3000 uses when building components (from Paste/Mask layers)

Here's a small movie tutorial (no sound) just using a mask layer (which should hopefully help how to handle not traditional turns),

Note:  Components that overlap and/or share the same pad - sometimes may need to insert these components manually: Assembly / Insert Component...

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