Custom Apertures provide an excellent way to optimize your data.
Command Sequence:
1. Select menu: File | New | Custom Aperture... 2. Enter Custom Aperture Name, and click button "Finish". Note: You are now in the Custom Aperture Editor.
3. Create your custom aperture. Note: You are now in the Custom Aperture Editor. Here is where you perform all drawing & editing steps necessary to create the custom aperture.
Note: You can use the Composite Number (located in the toolbar) to control dark and clear polarity. If an object is drawn with an "Even" Composite Number, it is opaque. If an object is drawn with an "Odd" Composite Number, it is Clear. Composite Number ranges from 0 to 1000. Objects are drawn in the order of the composite number starting from 0 to 1000. Thus objects with a lower composite number are drawn before objects with a higher composite number.
4. When you are finished click toolbar button: "Save & Update Custom Aperture" Note: This will update the custom aperture you created, and allow you to use it in the CAM editor.
Here's a tutorial movie showing how to create and implement custom apertures:
Numerical Support Team
1. Select menu: File | New | Custom Aperture...
2. Enter Custom Aperture Name, and click button "Finish".
Note: You are now in the Custom Aperture Editor.
3. Create your custom aperture.
Note: You are now in the Custom Aperture Editor. Here is where you perform all drawing & editing steps necessary to create the custom aperture.
Note: You can use the Composite Number (located in the toolbar) to control dark and clear polarity. If an object is drawn with an "Even" Composite Number, it is opaque. If an object is drawn with an "Odd" Composite Number, it is Clear. Composite Number ranges from 0 to 1000. Objects are drawn in the order of the composite number starting from 0 to 1000. Thus objects with a lower composite number are drawn before objects with a higher composite number.
4. When you are finished click toolbar button: "Save & Update Custom Aperture"
Note: This will update the custom aperture you created, and allow you to use it in the CAM editor.