Determine how to generate 2D geometries from 3D File. Generate 2D objects by using surfaces or edges parallel to the 3D Extracted Plane.

Surface Extraction: Generate 2D boundaries using surfaces.

Edge Extraction: Generate 2D boundaries using Edges that interest a parallel plane.

Default: Surface Extraction

Output Type:

Determine what type of objects will be extracted.

Triangles (Fastest): Use the tessellated triangles resulting from the intersection of the 3d B-Reps and Plane. Output will appear the same as "Polygon" however the output will be multiple triangles.

Polygon: Generate closed polygons (with islands/holes) resulting from the intersection of the 3d B-Reps and Plane, then merge tessellated triangles to form polygons.

Line: Generate lines resulting from the intersection of the 3D B-Reps and Plane.

Default: Polygon

Extracted Plane:

Choose which plane will be used to slice and extract the 3D Step design. Many times a 3D file may be oriented to different planes. If you choose the wrong extraction plane, typically you will end up with a thin rectangle containing multiple overlapping objects. In this case choose another plane to extract the 3D file.

X-Y Plane (Default):Extracted plane will be parallel to X-Y plane. Z coordinate will vary.

X-Z: Extracted plane will be parallel to X-Z plane. Y coordinate will vary.

Y-Z: Extracted plane will be parallel to Y-Z plane. X coordinate will vary.

Default: X-Y Plane

FACE Rendering Quality:

The geometric quality used when computing points on curve.

## Simon Garrison

Scale / Units:Assign the scale and units for imported 3D file.

Default: 1.0 millimeter3D Extraction Method:Determine how to generate 2D geometries from 3D File. Generate 2D objects by using surfaces or edges parallel to the 3D Extracted Plane.

Generate 2D boundaries using surfaces.Surface Extraction:Generate 2D boundaries using Edges that interest a parallel plane.Edge Extraction:Default: Surface ExtractionOutput Type:Determine what type of objects will be extracted.

Use the tessellated triangles resulting from the intersection of the 3d B-Reps and Plane. Output will appear the same as "Polygon" however the output will be multiple triangles.Triangles (Fastest):Generate closed polygons (with islands/holes) resulting from the intersection of the 3d B-Reps and Plane, then merge tessellated triangles to form polygons.Polygon:Generate lines resulting from the intersection of the 3D B-Reps and Plane.Line:Default: PolygonExtracted Plane:Choose which plane will be used to slice and extract the 3D Step design. Many times a 3D file may be oriented to different planes. If you choose the wrong extraction plane, typically you will end up with a thin rectangle containing multiple overlapping objects. In this case choose another plane to extract the 3D file.

Extracted plane will be parallel to X-Y plane. Z coordinate will vary.X-Y Plane (Default):Extracted plane will be parallel to X-Z plane. Y coordinate will vary.X-Z:Extracted plane will be parallel to Y-Z plane. X coordinate will vary.Y-Z:Default: X-Y PlaneFACE Rendering Quality:The geometric quality used when computing points on curve.

Default: Medium