Determine how to generate 2D geometries from 3D File. Generate 2D objects by using surfaces or edges parallel to the 3D Extracted Plane.
Surface Extraction: Generate 2D boundaries using surfaces.
Edge Extraction: Generate 2D boundaries using Edges that interest a parallel plane.
Default: Surface Extraction
Output Type:
Determine what type of objects will be extracted.
Triangles (Fastest): Use the tessellated triangles resulting from the intersection of the 3d B-Reps and Plane. Output will appear the same as "Polygon" however the output will be multiple triangles.
Polygon: Generate closed polygons (with islands/holes) resulting from the intersection of the 3d B-Reps and Plane, then merge tessellated triangles to form polygons.
Line: Generate lines resulting from the intersection of the 3D B-Reps and Plane.
Default: Polygon
Extracted Plane:
Choose which plane will be used to slice and extract the 3D Step design. Many times a 3D file may be oriented to different planes. If you choose the wrong extraction plane, typically you will end up with a thin rectangle containing multiple overlapping objects. In this case choose another plane to extract the 3D file.
X-Y Plane (Default):Extracted plane will be parallel to X-Y plane. Z coordinate will vary.
X-Z: Extracted plane will be parallel to X-Z plane. Y coordinate will vary.
Y-Z: Extracted plane will be parallel to Y-Z plane. X coordinate will vary.
Default: X-Y Plane
FACE Rendering Quality:
The geometric quality used when computing points on curve.
Simon Garrison
Scale / Units:
Assign the scale and units for imported 3D file.
Default: 1.0 millimeter
3D Extraction Method:
Determine how to generate 2D geometries from 3D File. Generate 2D objects by using surfaces or edges parallel to the 3D Extracted Plane.
Surface Extraction: Generate 2D boundaries using surfaces.
Edge Extraction: Generate 2D boundaries using Edges that interest a parallel plane.
Default: Surface Extraction
Output Type:
Determine what type of objects will be extracted.
Triangles (Fastest): Use the tessellated triangles resulting from the intersection of the 3d B-Reps and Plane. Output will appear the same as "Polygon" however the output will be multiple triangles.
Polygon: Generate closed polygons (with islands/holes) resulting from the intersection of the 3d B-Reps and Plane, then merge tessellated triangles to form polygons.
Line: Generate lines resulting from the intersection of the 3D B-Reps and Plane.
Default: Polygon
Extracted Plane:
Choose which plane will be used to slice and extract the 3D Step design. Many times a 3D file may be oriented to different planes. If you choose the wrong extraction plane, typically you will end up with a thin rectangle containing multiple overlapping objects. In this case choose another plane to extract the 3D file.
X-Y Plane (Default): Extracted plane will be parallel to X-Y plane. Z coordinate will vary.
X-Z: Extracted plane will be parallel to X-Z plane. Y coordinate will vary.
Y-Z: Extracted plane will be parallel to Y-Z plane. X coordinate will vary.
Default: X-Y Plane
FACE Rendering Quality:
The geometric quality used when computing points on curve.
Default: Medium